Internship - 6 months - Level Artist (F/M/NB) [AAA Project] - December 2026
UbisoftCompany website
AnnecyPublished on 4 November 2026
You build clear, immersive game environments for an AAA project at Ubisoft Annecy, working in pairs with the Level Designers of the World team.
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You join the World team at Ubisoft Annecy, on an AAA project. You are supported by the Lead Level Artist and the Level Artists, and you work closely with the Level and Quest Designers.
Your job is to turn gameplay ideas into consistent settings: terrain, volumes, visual landmarks. You learn to make artistic choices that take into account playability, navigation and the technical limits of a real-time engine.
The internship lasts 6 months, in Annecy, starting from December 2026. An internship agreement from your school is mandatory.
What you'll do
- Level Art production: Help create and stage game environments.
- Level Art production: Create placeholders, gather references and fill in asset requests in JIRA.
- Level Art production: Compose and sculpt terrain in the engine, following the artistic intent and production constraints.
- Level Art production: Work on composition, volumes, visual landmarks and transitions to make spaces easier to read.
- Level Art production: Test your work in play conditions to meet gameplay needs and take the team’s feedback on board.
- Working with Level Design: Pair up with Level Designers to turn gameplay and design intentions into visual solutions.
- Working with Level Design: Build a feel for playability and understand how artistic choices can help or hinder navigation and how spaces are read.
- Working with Level Design: Suggest solutions that improve both visual quality and the player experience.
- Art direction and World team: Talk with the art director and apply the vision and standards set by the game’s Art Direction.
- Art direction and World team: Take part in discussions with the Lead Level Artist and other World roles to understand the constraints and dependencies of your work.
- Art direction and World team: Gradually learn to explain your artistic choices and take feedback on board.
- Skills development: Master the tools, engine and production methods used by the team.
- Skills development: Learn to work within the performance and integration limits of a real-time environment.
- Skills development: Gradually become more independent on the tasks you are given.
Who they're looking for
- Studies in art, video games, 3D or a similar field.
- A portfolio showing skills in in-engine composition and a solid grounding in modeling (personal projects or a first experience showing an interest in building environments).
- Good understanding of composition, volume, lighting, materials and color.
- A feel for playability, navigation and how spaces are perceived.
- Interest in real-time engines and 3D creation tools.
- Strong English. Many meetings in English with international contacts and many English-speaking colleagues.
- Collaboration: Enjoys teamwork, especially working in pairs with Level Design.
- Collaboration: Curious about the art, design and technical roles that Level Art works with.
- Collaboration: Able to take feedback, ask questions and improve your work.
- Personal qualities: Curiosity and eagerness to learn.
- Personal qualities: Creativity that serves the player experience.
- Personal qualities: Artistic sensitivity and attention to quality.
- Personal qualities: Ability to look at a problem from several angles.
- Personal qualities: Team spirit and constructive communication.
- Personal qualities: Staying humble and listening to others
- 6-month internship with a mandatory internship agreement (a non-negotiable requirement)
Prepare your interview
- Learn what Ubisoft does, the sector it works in and the projects on its website.
- Go through each task listed here and work out why the team needs it done.
- Prepare a real example for each task, then tie it back to what the company does.
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